Blood Money

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Blood Money

Tech Used

Skills Utilized

Project Description


Blood Money is a 2D party platformer shooter made in a week with a teammate for the 2024 Computer Science House Game Jam.

Choose a character and drop into a round where your only objective is to reduce your opponent's health to 0. The twist is that you can buy more powerful weapons and abilities using your max health! This means that you can get the strongest weapons, but it also means that a strong gust of wind will eliminate you.

Screenshots

A screenshot of the character select menu
The menu of the pre-round weapon select menu
What the game actually looks like in action

Contributions

Programmer

  • Main Game Loop

    Programmed the actual combat that is the main portion of the game

  • Shop State

    Implemented a system for players to trade health for better weapons that appears before each round

  • Character Select

    Created a system for players to pick a character to play as before the game begins. This is also where game rules such as round length and health values are chosen

Artist

  • Game Art - Base Character Sprites

    Drew the initial static sprites for the characters, which also involved deciding what characters would be in the game

  • Game Art - Idle and Move Animations

    Animated some of the basic states that each character would be doing. Most other animation was handled by the incredibly talented Emma Duprey

Misc. Contributions

  • Marketing - Itch.io Page

    Filled out the itch.io page where the game could be downloaded or played online, along with writing the description and gathering screenshots to better pitch the game