Blood Money is a 2D party platformer shooter made in a week with a
teammate for the 2024 Computer Science House Game Jam.
Choose a character and drop into a round where your only objective is
to reduce your opponent's health to 0. The twist is that you can buy
more powerful weapons and abilities using your max health! This means
that you can get the strongest weapons, but it also means that a
strong gust of wind will eliminate you.
Programmed the actual combat that is the main portion of the game
Implemented a system for players to trade health for better weapons that appears before each round
Created a system for players to pick a character to play as before the game begins. This is also where game rules such as round length and health values are chosen
Drew the initial static sprites for the characters, which also involved deciding what characters would be in the game
Animated some of the basic states that each character would be doing. Most other animation was handled by the incredibly talented Emma Duprey
Filled out the itch.io page where the game could be downloaded or played online, along with writing the description and gathering screenshots to better pitch the game